Em4 montana mod 2.0.1 download






















This FCV is my favorite vehicle ever. I just have a question, is there some kind of release date? Keep up the good work.

I'm a career firefighter in a small town of 2, people. Like most towns we have a small clinic that handles many things with the exception of cardiac, neurologic and cardiopulmonary resuscitation events. They do not except ambulances because of their lack of an emergency room; it's more of an 'urgent care' if you will. However, they get a significant volume of patient in by their own vehicles to the clinic of varying levels of severity, many of whom they utilize our ambulance service to ship out to the nearest metropolitan which is roughly thirty-five miles West, containing the state's level one trauma facility and several other hospital systems.

Working fire and EMS in a small, rural community with resources that are stricken and slim most of the time provides it's challenges and we rely on volunteers to back up the paid staff daily.

With that said, has there been any consideration in supplying the VFD in this mod with an ambulance, ran by the volunteers? Typically, volunteer departments in the midwest that do have ambulances will run a 'basic basic' truck, or on good days a 'basic intermediate' truck. Rarely, a paramedic will staff a VFD rescue, but it happens occasionally. Additionally, working in a resource stricken area provides the necessity for thinking on your feet and taking risks.

Often times a BLS ambulance will be the only unit left in the whole county, much less the city I work for, and will find themselves transporting strokes, heart attacks, CPR in progress and other ALS events to the nearest facility for stabilization or intercepts with an ambulance of higher care.

All of these rural aspects of EMS provide and unique opportunity to model this game and modification thereof in an awesome fashion to realistically recreate the adrenaline and experience of being a 'basic basic' truck taking in high level calls. Just some food for thought; I have no idea how difficult it would actually be to integrate any of these things. As for items to place in the emergency room shown above: hospitals will always have a waiting room connected to registration and triage.

After patient's have registered, be it by ambulance or on their own, they will generally go through triage unless the event is obviously serious such as massive trauma, cardiac, neurologic or respiratory. After going through triage a patient will generally be placed back in the lobby for some amount of time until they are called back to "secondary triage" for patient's that may meet moderately serious criteria.

Secondary triage is where IV lines can be started, and certain "intervention medications" can be given such as anti-emetics and opiate analgesics while the patient waits for a room to be seen by a doctor. After the patient's who make it to secondary triage have been treated they are sent back to the waiting room, hopefully feeling temporarily better, and wait again for a room in the actual ER. Anything emergently found during secondary triage will warrant the patient going directly from there to the ER.

Common ER items include: crash carts, hospital beds, computer systems, "robo nurses" with vital machines, chairs, gurneys, IV carts, procedure rooms and the contents there of, "code rooms," curtains, employees, sharps buckets, bio bins, cleaning supplies, supply rooms, medication modules, paperwork, printers, food, desks, mobile x-ray machines, accuvein finder carts, etc. Often times in small hospitals where higher level of care hospitals are far out of reach and patients are critical, helicopters or "IFT ambulances" will be utilized after the patient has been stabilized to the maximum of the facilities capabilities.

If possible in this mod, it would be awesome to this concept integrated. For example a stroke could be transported to this facility on the map that is capable of contrast CT scans, but has no thrombolytic therapy or clot removal surgery capabilities.

Then, an ambulance on the map or helicopter from the Dillon hospital could be summoned for a code three transfer to Dillon. Just some food for thought, hopefully helpful. Very excited to see this mod taking further shape! Also, that brush truck is badass. Will there be the potential for "pump and roll" with forestry lines and grass fires? Adding to this post, would it be possible to integrate patient refusals? Would be cool for fender benders and simple stuff.

The Intrepid is getting a Federal Signal Vista. All other units except for the slicktop are getting the Whelen Advantedge. That lightbar was chosen because I liked how they are on late 90s Oklahoma city PD units. The slicktop is going to get some kind of halogen or strobe deck lighting and thats about it for PD.

Nice work Itchboy on the lightbar but this would also be a good idea Whelen Edge for a small town mod, it lights the map with nice radiation reflection. Else if you want to stick with Whelen some combination of Dashmasters and Dashmisers I think might look good too.

Advantedge model looks good! Nice work. You make great work out of EM4's low poly requirements. I could go with that, but I also have some alternatives because I have textures for a Code3 RVM and a Deckblaster that are ready to use.

That Advantedge is actually one of the heaviest poly lightbars Ive ever done. It goes up to or so polygons because of its curved shape. The standard Whelen Edge bar model I did only goes up to plus polies.

The irony is that despite Em4's low poly requirements, its still a great deal more forgiving than NFS4, because I wouldnt be allowed to exceed 3.

Here is an update showing off the oil binder script that is going into Montana. Hazmat incidents will also have spilled substances that need to be cleaned up just like this. I am still unsure of what data it can save and load but I am happy that it at least saves all of the default code.

Ok folks, figured I might as well jump in for a bit of update news as I usually just work behind the scenes. The guys have lots planned for this and it is really going to be one of the foremost mods that is as close a copy to the real life units that respond to this area of Montana.

First up is Lima Vol. Fire Dept's Ambulance - there is not alot of reference pictures out there but they have an older setup and more of a basic setup design wise. Next up is Dillon Fire Company with their Pierce Ladder - we are working on more of the details for her but the basic idea is there, again I tried to keep her as close to the real life rig as possible.

Lastly is Dillon Fire Dept Heavy Rescue my favorite - Itch really hit it out of the park her, I am working on making her look more faded and aged as well as other details. By some fluke, Reaper was able to find a picture of the real EMS supervisor vehicle. Before I can do that though, can someone help me identify the lightbar? I'd appreciate if you guys could lend your eyes and help us.

Here's a complimentary photo of the Chevy ambulance that we plan on putting in the mod. Above that is Reaper's interpretation of the same vehicle in Em4. I am very excited to get to working on finishing up the model when my schedule opens up.

You would think the lottery all the City's and towns would have newer equipment and vehicles. It's definitely a Code 3 product, but the bad part is all their products look the same to me so I can't tell which one either: I would lean towards an RX and away from a x, but that's just a gut feeling.

Hi there everyone, first off, I love this mod and can't wait to see it be released again. Unfortunately, I've been having an issue with the mod and was wondering if there is a fix. Whenever I press 'Return to Station' on any of the local FD units, the game states that the vehicles do not belong in the fire station.

This is completely false as I tone the volunteers to the station for call response. Thanks in advance. You can post now and register later. If you have an account, sign in now to post with your account. Note: Your post will require moderator approval before it will be visible. Paste as plain text instead. Only 75 emoji are allowed. Display as a link instead. Clear editor. Upload or insert images from URL. Existing user? Followers Montana Mod v2.

Reply to this topic. Prev Next Page of Recommended Posts. TheBus Posted June 23, Posted June 23, Link to comment Share on other sites More sharing options Lozano71 Posted June 24, Posted June 24, Posted June 25, Lozano Thank you for your post. I appreciate all the kind words and I'm sure itchboy does as well.

Lozano71 Posted June 25, PennyS Posted June 26, Posted June 26, Asking release dates is against site rules. Please be careful next time. Olympus Posted June 27, Posted June 27, If you'd like to use this for your mod, that's fine by me, I just ask that you give me credit.

The pager sound effect may belong to one of the mod developers, so definitely clear it with them first. Update: I didn't do it right, lol. Sorry folks, currently trying to get this fixed. Do not download or replace any files yet. I tried replacing the sound file for the pager sound effect with the one I created and nothing played when I paged the volunteers.

You can post now and register later. If you have an account, sign in now to post with your account. Note: Your post will require moderator approval before it will be visible. Paste as plain text instead. Only 75 emoji are allowed. Display as a link instead. Clear editor. Upload or insert images from URL.

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